My terrain started out flat with one end slightly stretched to a point this was to house the players beginning to create some feeling of narrative to the level since we have not learned and implemented cut scenes for narration yet.
In the opposite side from the player start i pulled the terrain vastly higher this was done to give a point for the player to focus on and head towards, like a s silent objective, i thought of this while researching my level technical design and narration, this was then further implemented on by adding fire to the buildings on the cliff so they immediately stood out on the island.
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