Tuesday, 14 March 2017

Unit 70 Level Design for Computer Games Terrain creation

When beginning my level design my main focus was to create a terrain that  fits with islands natural design, this meant i had the trouble of making my landscape/terrain look very natural while keeping game and level design in mind when it comes to its narrative and traversal.

My terrain started out flat with one end slightly stretched to a point this was to house the players beginning to create some feeling of narrative to the level since we have not learned and implemented cut scenes for narration yet.

In the opposite side from the player start i pulled the terrain vastly higher this was done to give a point for the player to focus on and head towards, like a s silent objective, i thought  of this while researching my level technical design and narration, this was then further implemented on by adding fire to the buildings on the cliff so they immediately stood out on the island.




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