Tuesday, 14 March 2017

Unit 70 Level Design for Computer Games Static meshes and texturing

Since my level was created in terms of terrain and foliage, it was time to then create static meshes to populate my world with, i did this in maya and then dragged them to the center of the world and centered the pivot then exported this meant when importing them into unreal that they would have pivots on the meshes and not it different positions.

 Also created the textures in maya since my aesthetic and narrative points to the colorful low poly style that i wanted the level to look like to do this i simply added colored textures to faces, this meant i didn't need to do to much UV and saved a lot of time when in my production phase.



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