Tuesday, 14 March 2017

Unit 70 Level Design for Computer Games Foliage Editor

Once my terrain was created i then had to populate it it with some king of plant life or fauna, since my narrative design places my level on an island, to begin with this i initially hand placed my collection of trees and other plant life in the level  whcih i had created while making my static meshes for the level, which ill talk about in another blog post.

After this i had been told about a experimental way to add foliage to my terrain so decided to make a new land mass to try this on to compare the 2 different ways and see which one i ultimately wanted to use for my level,

to do this experimental i needed to create foliage types using my static mesh of trees and other plant life, once this was done i put it inside of the the foliage box that auto generates the the foliage over the landmass it covers and then simply initialise it, its an easy and straight forward tool for quick generation and has some tools to change the out come of the result but i think it lacks the ability to really perfect the placement unlike placing them yourselves. of course doing it in the auto generated way is quick and can give you some shoddy results in certain places which will render it useless, so i believe its fine for the use of backgrounds or decoration but for placing foliage in places the player will be exploring i think i would personally like some more control.


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