Monday, 30 January 2017

Beginning the Block Out

In the beginning of my block out process I started with a the terrain editor in unreal 4 to create my base level I did this because in my design plans I wanted an island I thought this would be the quickest way to achieve that goal as opposed to creating blocked environment for an organic level.
The terrain was created flat in the beginning I did this so I could get a grasp of the size before I began adding in height so I started to sculpt up to get some elevation on the level and begin forming my level.


While creating I kept in mind my design and tried to make a very linear path way across the island by masking the objective end raised higher to give the player a goal and help with the navigation, the rest was simply shaped to fit the aesthetic of an island which would be surround with water at a later date.

On the opposite side of the island from the raised section previously mentioned i created a starting point which would be a small isolated zone in which the characters house would be for the start of his adventure i did this so that upon starting the game the player would realise exactly where they are meant to be going and not just dropped into the wilderness with no idea.

in terms of looks for the terrain to give myself a simple idea of what it would look like to help the design process, i created a material for the terrain so i could paint straight onto the mesh with a variety of textures, for these i just set them as flat colours for now to give a rough idea of look.

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