Now that my terrain is finished I began to place in some of
my assets and also create place holders using simple blocks for now to finish
off my blockout. I had previously created some assets earlier in the year using
Maya so I decided to take initiative and use them inside my blockout for a
better representation of my finished level.
As you can see from the models the style is very cartoon like and low poly in feel since I wanted to create something unique and challenge myself,
I personally think that they came out very well and im happy with how they also
look inside my blockout.
In the block out they are mainly used as environmental assets,
none of what I have modelled are crucial to gameplay of the map so for these I simply
used block as a rough estimate for the size of the asset to be created later by
me this mixed with the finished assets I think does give a good representation
of what my level should turn out like and also helps to create the flow I wanted
in my map.
for the first part of the map i blockout a simple living space with blocked buildings to show my characters work station, as well as this i populated it with decoration meshes like crates and logs to help give it the feel i wanted. i then surrounded this are with trees and also used a fence mesh to show the bounds of the his property and give himself a pathway to walk through. i think this came out really well and is believable as a living place for a person and helps to be a nice place to start the game as you look at the rest of the island.
After this i simply placed palm trees down the flat side of the island leading into the ocean ans this going to be the beach, and at the end i created a small pier type building with a small shack all created from blocks i will create these assets later. This gives nice open space for my level instead of the open forest sections im just worried about how it will transition into the forest. The small shack may be used for quests or maybe a small fishing minigame.
Next created the forest in the centre by just placing the different tree meshes i have down, these will be surrounding pond type are which will be hiding a set of ruins which is yet to be modeled, i created my own water shader for this which also has the same low poly look and feel.
lastly was the blocking out of my village most of this wont look as well as the rest of the island since its all building and i haven't modeled any of my building assets yet so they are all placeholders with basic shapes instead, i think gives a good idea of what it will look like when finished and also design wise it means the town overlooks the house you begin at and gives a sense of accomplishment since you can see where youve came from.
for the first part of the map i blockout a simple living space with blocked buildings to show my characters work station, as well as this i populated it with decoration meshes like crates and logs to help give it the feel i wanted. i then surrounded this are with trees and also used a fence mesh to show the bounds of the his property and give himself a pathway to walk through. i think this came out really well and is believable as a living place for a person and helps to be a nice place to start the game as you look at the rest of the island.
After this i simply placed palm trees down the flat side of the island leading into the ocean ans this going to be the beach, and at the end i created a small pier type building with a small shack all created from blocks i will create these assets later. This gives nice open space for my level instead of the open forest sections im just worried about how it will transition into the forest. The small shack may be used for quests or maybe a small fishing minigame.
Next created the forest in the centre by just placing the different tree meshes i have down, these will be surrounding pond type are which will be hiding a set of ruins which is yet to be modeled, i created my own water shader for this which also has the same low poly look and feel.
lastly was the blocking out of my village most of this wont look as well as the rest of the island since its all building and i haven't modeled any of my building assets yet so they are all placeholders with basic shapes instead, i think gives a good idea of what it will look like when finished and also design wise it means the town overlooks the house you begin at and gives a sense of accomplishment since you can see where youve came from.
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