Monday, 30 January 2017

Planning Process 2

 In terms of my whole level layout I also had to plan an idea to be planted into the game involving a character and fight some king of boss, for both of these I also made mood boards

https://uk.pinterest.com/harleypendleton/unit-76-boss/

In the first mood board as you can see this is my boss and my main focus was again keeping with the organic theme a rock Golem/monster of some king I wanted this so it could instill fear while fighting him and also allow him to be big in size to convey strength. The reason I went with rock is because I have decided to make his lair or arena in which the player will fight him in the volcano on the island. This will help create navigation through the island up to the final point in the heart of the volcano and will also allow me to do some things functionally that will fit with the design such as particle effects and environmental hazards while fighting the boss.


As for my Character I wanted something like general human who would appear to be tiny in comparison to the boss sort of like a David versus Goliath kind of thing. I also wanted the character to fit the natural aesthetic of the level and so I came up with the idea of a lumber jack woodworker type character because they would fit design in terms of using natural resources and such as a means of living, this also gives him a base weapon in which he will be proficient with his trusty wood axe as his primary weapon, I was happy with this idea and will greater pursue it in the future.

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