Monday, 30 January 2017

Planning process 1

For my first stage of planning I began with a mood board to show my design and the look I’m going for with my level I made this in Pinterest to save time and have a better and clean layout with my mood board.


As you can see I went with a design of a island surrounding I did this so I could cut off exploration and allow for better control of player direction to objectives, so the design was purposefully chosen to aid in navigation of the level. I also wanted this design because I wanted to challenge myself to make something more organic as opposed to the usual more modular cityscapes and such that I’m used to.


As you can see from my mood board as well I have chosen to go with a low poly design and look for my level. I chose this so that I could create a more cartoony style and expand my knowledge plus the models and textures would be simpler than that of a hyper realistic design, I did this so I can spend more time on actual game play aspects in future units to make my game fully playable. 

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