For my peer review i asked these questions of the person playing
1. how does the flow of my map feel in terms of directing the player were too go.
2. what kind of things could i do to fill the world game play wise which would also help narrative.
3.do you think think the map is too big or small.
Here are the answers i got from two peers
Peer 1
1. i like the flow of your map its simple to understand were you must go and gives you simple but effective directions, and i even like the fact theres two directions with different scenery on how to get to your destination, i think there could be more ways to block the player or maybe increase game play in the traveling since its a bit boring to walk across the island.
2. i think some kind of puzzles would go well into this kind of style game or even jumping challenges some way to fit the platformer theme.
3.I like the size of the map it feels a little small right now but i think once you get some gameplay elements in there it should slow the players down and make it feel less quick.
Peer 2
1. I think what you have done with the two paths is interesting but i'm not sure about why you would have two separate paths to the same objective, but even so the flow is nice and everything seems like its pushing you on to the objective which is good.
2. you should add in some thing to create a sense of life on the island like people or maybe animals.
3. I think the sizing is fine maybe slightly bigger so it takes longer getting to the final section but other than that is great.
here are the changes i made for each question.
1. i took what was said to me and decided to change some thing up in block out to improve, for the first answer i decided not to change anything because traveling is gonna be changed once i get to the unit to add in game functionality like enemies and such to the level. this will mean there will be obstacles in the way to face when travelling across the island.
2.as for the second question it seemed to be about populating the level with game play in which i will be doing but again in a later unit.
3. they both thought my level was small so i decided to create more obstacle in the way to create a long journey with out having to resize my terrain this should help it feel bigger.
most of the changes i'm going to do are theory based for now and cannot do them until i get to a later unit but i believe i tried my best to answer these queries and try to improve my levels flow and design
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